
How to download mods for beamng drive steam - here not




- Added degenerate collision triangle warning
- Made physics core more robust when faced with degenerate collision triangles
- Improved distance attenuation for backfires
- Improved distance attenuation for rumblestrips
- Improved turbo and supercharger sounds
- Improved performance for kickup (lowered max voices)
- Improved sand surface sound emitting
- Throttle cut during shifting of automatics is now disabled by default
- Nodegrabber fixed nodes can now persist across Ctrl+R vehicle reloads
- Added message to in-game repository when connection fails
- Rephrasing for repo mods removal button and message box
- Fixed tracking of deformation energy (used by crash sounds)
- Fixed some sounds not affected by slow motion, like breaking glass sounds
- Fixed loose surface sounds not audible with many vehicles (changed voice settings)
- Fixed WCA drag strip christmas tree
- Fixed mods with long names causing mod icons to be misaligned
- Fixed Grand Marshal front suspension breaking with some wheels, fix wobbly hood hinges
- Fixed City Bus degenerate coltri, add n2o purge valve
- Fixed Moonhawk turn signal and headlight switch sounds
- Fixed siren audio not playing in scenarios until its reset (Affected Scenarios: East Coast Chase (1,2,3,4), Bank Robbery, Delivery Truck Takedown, Small Island Chase, Police Patrol)
- Fixed lifting a key/button right after switching vehicles (was acting on the new vehicle, rather than the original one)
- Fixed error when attempting to record replay while in main menu
- Fixed replay not stopping when going back to main menu
- Fixed low replay update rate of UI apps during both recording and playback
- Fixed Hotlapping app not working
- Fixed exception in Mod Manager when invalid packed mods are parsed
- Main menu is sometimes shown when starting a time trial
- 200BX has compatibility issues with some 4 lugs wheels


Automation cars, a level and new sounds!
In this update, we are collaborating with the development team of Automation. Automation, developed by Camshaft Software, is a separate game revolving around managing your own car company and designing extremely detailed vehicles from scratch, and is getting an update today too.
This joint update allows users of BeamNG.drive to drive cars designed by Automation players, using the regular BeamNG mod repository. At the same time, players of Automation are able to export its vehicles, drive them in BeamNG.drive and submit them to our mod repository, for any BeamNG.drive owner to download and drive.
In addition to that, here's some other highlights in this release:
- Drive in the new Automation Test Track map:
https://www.youtube.com/watch?v=h7cEsxtRmCQ - Delight in the new sounds of tire squeal, revamped crunching metal audio, new surface sounds (gravel, sand, dirt, grass, asphalt, rumblestrips), turbochargers, superchargers, etc.
https://www.youtube.com/watch?v=i2vkpVgOfZA - Support for importing and sharing Automation cars
- And of course a myriad list of improvements and fixes in response to your awesome feedback
Full changelog (with lots more media) in our blog:
http://blog.beamng.com/the-automation-collaboration-version-0-13-released/
(it's too big to put here completely)


If you are into cars and car games, you’ve probably heard about Automation, the game where you can design and build your own cars in exquisite detail, from the body and chassis right down to the suspension and engine tuning. Automation enjoys a great community of players coming up with incredible cars to share with each other, all while debating the finer points of design.
https://www.youtube.com/watch?v=m2Zv5-hPa5A
We are now working with the developers of Automation to get you in the driver seat of your Automation designs. Export your car from Automation to BeamNG.drive with a single click and take it for a spin! The styling, sound, and mechanical details will all be making the conversion to our game. Not only that, we will be hosting your creations in our mod repository so you can share them with all players of BeamNG.drive.



The cars are not the only focus of our collaboration. We’ve also joined forces to recreate the Automation test track. Set in a mountainous area of New Zealand’s South Island, the map has a challenging roller-coaster of a track layout and many unique features to explore. Do your best to recreate the simulated laps of Automation, or explore the strengths and weaknesses of your designs on different surfaces and obstacles.



In light of this development, our two games will be offered on Steam for a cross promotional sale! If you have either Automation or BeamNG.drive, this will be the chance to pick up the other for a discount, and join in on the fun.
https://www.youtube.com/watch?v=KU_0UFZtQkQ
Keep an eye out for a joint release from BeamNG.drive and Automation on July 13th. The cross promotional sale starts then!
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