Call to arms mods download

Call to arms mods download

call to arms mods download

Call to Arms - Settlement Raid Sirens. Endorsements. 75. Unique DLs. 715. Total DLs. 1,567. Total views. 23,657. Version. 0.17. Download: Manual. 1 items. 1062018 is a modification for Call to Arms, a(n) strategy game. Download for free. file typeGame mod. file size156.2 MB. last updateWednesday. This game also have a map editor to make new maps and scenarios and steam workshop option as well to share or download mods and add-ons from other. call to arms mods download

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Thanks you all for the big launch of Version 1.0!

Many new players have joined the ranks and the online community is already 10 times larger than before! :cta_emo10:

We think it's time to give you a small status update on what's to come next and what plans we have for the near future.


You may have noticed, that the singleplayer campaign comes without VO at the moment. We weren't able to do the last tweaking on them in-time, but we will deliver them to you next week.

We are working on a new coop gamemode for your to enjoy with your friends. It puts the emphasis on the first person controls and your skills to work as a team. Your task will be to tactically eliminate waves of enemies with all the tools and weaponry you can find on the battlefield. Only the fittest will survive!

We will deliver you new hand animations for the first person mode quite soon!

Of course, we are also working on a set of improvements, including better AI, bugfixes and performance enhancements.

Due to the 64-bit transition a fully synced client to client network no longer works properly. We added a lot of fixes to enhance the stability, but it's not good enough at this point. We started to work on a new netcode a while ago and we can hopefully provide you a timely update. In any case, this is a top priority for us and we are also looking into temporarily solutions to improve the situation in the meantime. Depending on your CPU generation, you may be affected more or less by this.


Please stay tuned for more news soon! :cta_emo1:



Call to Arms version 1.0 available now!
Wohoo! We made it! Call to Arms is finally live on Steam :cta_emo7:

We hope you will enjoy all the new content that is available to you.

With a team of less than 25 people, we are very grateful for the support and help we received from our community and we want to give you a big thank you for making Call to Arms possible! This is really a great accomplishment we want to build on in the future.

If you encounter any issues, or have feedback for us, please let us know. We will be continuously improving the game, even after the release.

A successful launch will enable us to make this game better and better, so please share the news with everyone. Thank you!




The game means a lot to us. It has been an integral part of our lives for the last couple of years and we invested more into it, than we probably should have, but we didn’t just want to deliver yet another game, but a game full of passion and exciting potential. Even if the game is not perfect and has room to improvement, we think that we can be proud of what has been accomplished so far and we hope you will enjoy it, as much as we enjoyed working on it!


We apologize for creating a lot of confusion with the monetization of the game. At any point, treating our loyal customer base fairly has been our top priority. However, we obviously have failed in communicating this well enough. During the time we have been working on Call to Arms, we have seen studios rise and fall, we have seen Early Access games pop up and never deliver what has been promised. We decided that it is extremely important to learn from these mistakes and don’t fail on delivering our promises as well. We also wanted to lay out a roadmap for people to see and understand what will come for Call to Arms after release, so that they can make an educated purchase decision and choose whether to support us further or not. Of course, we understand that it is upsetting, if we talk about DLC content without even finishing the game first, but we believe, that it is even worse to keep players in the dark.


The free version is a great way for people to have a look into the game, before purchasing it. Something that has been rather common in times of demos and open betas. It helped greatly to keep the game alive, which has been extremely difficult with so much competition around. When we first started selling games on Steam, there were at about 250 games per year. That’s what Steam has almost per week now and it’s still rising. Understandably, it has been increasingly difficult for players to make educated purchase decisions and that’s why we had to adjust to this new situation. Of course, we must find a good balance between the free version and value for money of the full version, but we certainly are getting there.


In this regard, please understand that the game is very important to us. People’s jobs and futures depend on it. Therefore, if you can, please take the time to read exactly what we wrote and don’t assume the worst. If you still can’t figure out what was happening, we are happy to help anytime. It is part of our business mentality to always hand out more content, than we promise, as we strongly believe, overpromising and underdelivering is a very poor business practice that we don’t want to be associated with. It’s a needle to our heart, if people claim that we have cheated or lied, as honesty and fairness is a core reason to run this company independently. Our principles are not for sale, even if that means, we must close our doors. Therefore, we hope, we can rebuild trust and prove to you, that you have chosen to support the right indie developer.

The game has been in Early Access for 2 ½ years. That’s a lot longer than we planned to keep it there. However, we haven’t been turning our thumbs in the meantime and to prove that, we have collected the most important changes for you and did some comparison shots with the first public version of Call to Arms!


When we first started off with the game, the custom engine we use has been upgraded from DirectX9 to DirectX11, which was a huge improvement in enhancing the graphics and performance. Many probably didn’t know that the engine was singlethreaded, that means, it only used one core of your CPU, instead of all. We fixed this and added multithreading support. Lately, we upgraded the game from 32bit to 64bit. Something that is fundamentally important for us and modders, as it ends the out of memory issues (granted you have enough memory). This way we can support way more factions and units at the same time. Unfortunately, 64-bit has caused some side-effects with the current netcode, which we are still trying to fix entirely. These changes have been very difficult, as the engine and game are not separated from each other, this means, that we may improve and fix something and break many parts of the game at the same time. Hence, it takes plenty of time to do it right. The most important changes have been listed below.
• Unicode localization support (more than 1 language at the same time) • New font rendering system • Faster archive loading speed • Improved debugging tools to lower crash frequencies • Options presets for easy graphics set-up • Steam controller support • Windows API instead of DirectInput • XML support for interface • New main menu • New in-game HUD • Replays • Texmod multiplayer support for infantry and vehicles • Snow pather simulation • Scaleable LODing, zNear, FoV • New sound engine with near/far sound support • Enhanced environment sound support • Inside vehicle sound filters • Improved netcode • Improved overall game launch performance

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We believe that the comparison shots say more than any words, but it doesn’t harm to list the specific improvements we have done to the graphic engine to enhance the overall visuals of the game. It has been a lot more work, than it may look like at first, because unlike engines like UE4 and Unity, our custom engine didn’t provide any support for these visual effects. We had to code them from scratch and upgrade the engine accordingly.
• Depth of field • Soft particles • HDR glow • Close camera rendering support (z-near) • Specular effect balancing • Screen Space Ambient Occlusion • Glossiness map support • Colored specular map support • Enhanced skyboxes for full HD environments • Ocean rendering system • New water technology with depth support • Sun and moon simulation • Light scattering effect • Dirtlense effect • Alpha to coverage • New wind shader to simulate different weather conditions • 1st person HD scope support • Blur masks • 3d shells and magazine drops • Translucency shader • Friend/Foe outline markers • New outline silhouettes • Support for BC5 texture compression for normal maps • Human heads variation support • Film grain support (used in specific modes) • Vision mode support • Color correction

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Most important are the gameplay changes of course. The game has changed a lot from the early days and we are happy that we followed our vision on how to further develop the old-school direct control mechanics. While we appreciate the original gameplay, we think it’s great to have a new game where you can choose to play differently. Aside from first and third person controls, we have done many other improvements of course.



Undeniably, offering modding support is beneficial for both users and developers alike. We are very happy how talented our modding community is and what great ideas they are able to implement in our game. Hopefully, we can intensify our releationship with modders in the future! Check out their creations on the Workshop page.
• Possibility to adjust coop player counts • Level down/up polygon tool in editor • Auto-minimap generator • Added in-game Workshop download and mod apply • Increased max camera distances • Environment sounds, wind, rain, thunder etc. • Re-designed weapon sounds • Re-designed sounds such as explosions, hits, walk sounds etc. • weapon library • Squad logos for player units • Completely reworked human skins, vehicle skins, weapon skins • Reworked vegetation

What was once a little game that used 4+ GB of storage, turned into a 30 GB RTS/FPS hybrid behemoth. The game started with 2 factions without vehicles to play on a couple of maps and gamemodes. In the meantime, the content has increased significantly and will only continue to increase after release. While stretched over the period of development, it doesn’t seem like that much, but if you put it into contrast, the differences are quite significant.



Since the launch of the first version, we have added a multitude of new gamemodes for online and skirmish battles. Below we present the basic rules for each.

Domination - Capture strategic zones. The team with the most flags receives points, the more flags you have, compared to your opposing team, the more points you get. A gamemode for competitive players.

Last Man Standing - Defend your Forward Observation Base and capture ammo depots that will give you extra manpower to call in new units. Annihilate your enemy by capturing their FOB.

Combined Arms - Helicotpers, tanks, armored vehicles and infantry, all combined in large maps for intense battles. Same rules as Domination.

King of the Hill - Up to 4 teams. The team who controls the strategic zone receives payback on lost manpower. Capture the zone to win against all other teams.

Evacuation - Defend your evac zone against hostile AI players. This gamemode is designed for coop gameplay. To get additional resources, capture ammo depots.

Armored Combat - All about tanks and tanks and tanks!

Heroes - One soldier per player, make the most out of it!

Cooperative - Play the Singleplayer campaigns together with friends.



Upon launch, 4 factions will be available if you own the full version of the game. Contrary to previous games, we tried to accomplish factions that vary a lot more in their strategies and unique weaponry.

United States - Technologically advanced and well trained, the US Army is prepared for every battle. But the quality comes at the cost of quantity.

GRM - The GRM collected their equipment by scavenging government supplies and receiving foreign support.

UAF - The UAF are Arab government forces and the counterpart to the GRM. During the second singleplayer campaign, you will rise up against the UAF and join the GRM to topple the government.

Rebels – The Eastern European Rebels are a very interesting faction, as they combine modern Russian and Western equipment with Cold War era weaponry.

This was just a small fraction of what is new in Call to Arms, but it should provide a good overview. Thank you for reading and for your support. Let’s rock this game!

For a complete list of changes, please check out the full change-log.










Finally, we are ready to give you a roadmap for the planned release of Call to Arms!

The game will be officially launched in April 2018. This also includes the Allied Army DLC, which features two new factions and the GRM campaign. The two new factions are the United Arab Forces and the Eastern European Rebels. Both feature unique technology, that may not be up to date, but enhances the game with cold war era equipment and rare vehicles, as well as firearms.

The release version of Call to Arms will feature 64-bit support, shooting while walking for soldiers, localization in EFIGS + Russian + Chinese and of course plenty of fixes and improvements, as well as performance enhancements.

The Russian and German armed forces will be available step by step, after the release, but do not expect us to rush them out, as developing singleplayer campaigns is very time consuming and we want to make them worth your money.

After release, we will dedicate our time to include two new community voted features: 1. Enhanced fortifications for engineers, such as sandbags, tanktraps and similar. 2. New vehicle damage system to generate more accurate results and longer lasting vehicle combat.




Another big news is, that the free version will remain available after the official release and will allow you to play the game, as you are used to, including further improvements and enhancements. The free version will be limited to the initial two factions. The basic edition (full version) features all new factions for free, but requires to unlock new units via the progression system, if you do not own the corresponding DLC. The Allied Army DLC is available for free to Deluxe Edition owners, Ultimate Edition owners and kickstarter backers. Ultimate Edition owners receive beta access to new factions too, in case you want to be one of the first to play with the new toys! (usually one month ahead of release)




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Источник: [https://torrent-igruha.org/3551-portal.html]

Call to arms mods download

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