Changelog: |
Build 1705: |
bartek.bok: Allow sleeping without bed |
kashike: Skip hang detection on first run of the server hang watchdog |
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Build 1.8.9-11.15.0.1703: |
fry: Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful. |
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Build 1.8.9-11.15.0.1702: |
cpw: Fix spruce not growing properly |
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Build 1.8.9-11.15.0.1701: |
cpw: Fixed problem with LAN connections seeing the original ProxyPacket and consuming the first byte. Closes #2373 |
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Build 1.8.9-11.15.0.1700: |
cpw: Fix shouldRefresh not to be so over-eager about modded TEs. Should fix Packet21 causing a TE reset. |
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Build 1.8.9-11.15.0.1699: |
LexManos: Clone FML packet indexes if channel is not open. Fixes potential threading issue. |
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Build 1.8.9-11.15.0.1698: |
bernhard.bonigl: |
Default bucket model is empty, allow bucket model without fluid. |
This allows capsules, cans, bottles,... to use the same item model for their item variant. Also it's makes much more sense. |
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Build 1.8.9-11.15.0.1697: |
tehgeek: Add GuiScreenEvent.BackgroundDrawnEvent |
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Build 1.8.9-11.15.0.1696: |
cpw: |
Fix problem which meant runtime deobf to MCP names wasn't working. SRG named mods located in the mods dir of a dev |
environment will now load normally. |
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Build 1.8.9-11.15.0.1695: |
LexManos: |
New Capability system allowing for more manageable world object features. |
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When combined with @Optional this should address all issues of soft dependancy on mods/apis. |
This also addresses the issue of dynamic functionality in TileEntities/Entities. |
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Current capability providers: TileEntity, Entity, ItemStack |
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Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags. |
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Vanilla capabilities will be coming soon, mostly on request and review. |
So start requesting capabiliteis on vanilla/Forge features. |
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Build 1.8.9-11.15.0.1694: |
LexManos: Fixed GuiWrongMinecraft having wrong Log file name. Closes #2348 |
LexManos: Fix jline server console not showing colored text. Closes #2334 |
LexManos: Fixed banners not droping the correct item when harvested using modded mechanics. Closes #2258 |
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Build 1.8.9-11.15.0.1693: |
LexManos: Remove dead code in JarDiscoverer. Closes #2346 |
LexManos: Made WrongMinecraftVersionException and ModSortingException a bit easier to read in log files. Closes: #2345 |
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Build 1.8.9-11.15.0.1692: |
fry: Catch GROUND item transform type with the forge hook too. |
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Build 1.8.9-11.15.0.1691: |
fry: Implemented face culling for item models, improves performance slightly. Closes #2326 |
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Build 1.8.9-11.15.0.1690: |
vincent.lee: |
Fix visual effect entity persisting longer than it should |
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Fix derp |
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Build 1.8.9-11.15.0.1689: |
LexManos: Fixed issue with WorldServer.getTileEntities when being called with ranges that overlap chunks oddly. Closes #2350 |
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Build 1.8.9-11.15.0.1688: |
fry: Made block model loading bar more robust, and fixed the count. |
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Build 1.8.9-11.15.0.1687: |
fry: Added progress bar for the ModelLoader. |
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Build 1.8.9-11.15.0.1686: |
fry: Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations. |
fry: Derp. |
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Build 1.8.9-11.15.0.1684: |
cpw: STFU I know how to code. *shouts* get off my lawn! |
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Build 1.8.9-11.15.0.1683: |
cpw: Make the parent dir tree for the dep extractor |
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Build 1.8.9-11.15.0.1682: |
fry: Changed default implementation of Block.getExtendedState. Closes #2309. |
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Build 1.8.9-11.15.0.1681: |
fry: Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture. |
fry: Don't crash on exception during loading of item variants from blockstate jsons. |
fry: Fixed implementation if IRetexturableModel in ItemLayerModel. Closes #2244. |
fry: Java6 + Eclipse + Gradle strike again. |
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Build 1.8.9-11.15.0.1677: |
fry: Fixed invalid flow vector caching of still fluids. |
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Build 1.8.9-11.15.0.1676: |
fry: Fixed random offset not working properly for flatly-lit models. |
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Build 1.8.9-11.15.0.1675: |
cpw: Explicitly close the file. |
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Build 1.8.9-11.15.0.1674: |
cpw: |
Add a simple ContainedDep mechanic- mods can contain other mods or libs, and can specify them using a manifest tag: "ContainedDeps". |
This is a space separated (manifest standard) list of jar files that are to be extracted into the version specific directory. |
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There's also a special system property "fml.skipContainedDeps" that will allow for runtime skipping of extraction of contained deps (a comma separated list, based on the file name). |
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Build 1.8.9-11.15.0.1673: |
LexManos: |
Added new get/setRegistryName functions to Item and Block. |
And helper functions in GameRegistry to allow for registering using those names automatically. |
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'. |
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Build 1.8.9-11.15.0.1672: |
cpw: Move substitution activation after id loading. This should fix the problem of null for existing object. |
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Build 1.8.9-11.15.0.1671: |
fry: SidedProxy now has sensible default values - nested ClientProxy and ServerProxy classes. |
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Build 1.8.9-11.15.0.1670: |
mattmess1221: Add links for messages and other commands |
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Build 1.8.9-11.15.0.1669: |
fry: Reverted Render registration changes due to them working. |
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Build 1.8.9-11.15.0.1668: |
fry: Fixed RenderingRegistry not working. Closes #2312. |
fry: Nobody is left behind. |
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Build 1.8.9-11.15.0.1666: |
cpw: Fix that the dummy registry entries don't allow clients connecting to servers. Also fix that it repeatedly nags about missing stuff in the world. |
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Build 1.8.9-11.15.0.1665: |
LexManos: Fix boss health bar rendering when debug overlay is enabled. Closes #2328 |
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Build 1.8.9-11.15.0.1664: |
LexManos: Allow for default 1.8.8 mods to be loaded. Should be SRG compatible. |
LexManos: Fix J6 compile issue with ModelFluid. |
LexManos: Swap Mod and Realms button to fix new realms 'notification' icon. |
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Build 1.8.9-11.15.0.1663: |
fry: Restored transparency to the Forge logo. |
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Build 1.8.9-11.15.0.1662: |
fry: Updated the forge logo to a higher-quality GIF file. Closes #2276. |
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Build 1.8.9-11.15.0.1661: |
fry: Fixed broken leaky caching of OBJ models. |
fry: Fixed wrong import. |
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Build 1.8.9-11.15.0.1659: |
fry: Caching of fluid models. Fixes #2145. |
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Build 1.8.9-11.15.0.1658: |
fry: TESRs registering in preinit don't break pistons anymore. Fixes #2298. |
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Build 1.8.9-11.15.0.1657: |
fry: Fixed color disabling not working for forge pipeline. Closes #2286. |
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Build 1.8.9-11.15.0.1656: |
fry: 1.8.9 update |
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Build 1.8.8-11.15.0.1655: |
tehgeek: Allow server to access Potion isBadEffect() |
cpw: 1.8.8 initial work |
cpw: regenerate reference patchset at patches.mcp. These will be used to generate a new patchtree under patches. |
cpw: Test of mcp patching |
cpw: |
Patches and rejected patches. Note: some which had imports are not listed here because they need |
to be refactored not to have imports. |
Progress: https://gist.github.com/cpw/29695e426e2b122cf8ff |
fry: Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. |
fry: Fix generics and error in the BlockState patch. |
fry: FontRenderer + Item patch update; WorldVertexBufferUploader patch derp fix. |
fry: IntegratedServer, World, EnumChatFormatting and EnumFacing |
fry: WorldProvider, WorldType, WorldServer, WorldServerMulti |
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