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We are happy to announce Unity 2019.4.15f1. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

Unity Editor Download Assistant

Component Installers Windows

Component Installers Mac

Component Installers Linux

Known Issues in 2019.4.15f1

  • Asset Import Pipeline: Texture Assets are reimported when the launched Editor is recovering from an unexpected close if there were compilation errors (1264055)

  • Audio: "Unknown platform passed to AudioImporter" error is thrown when selecting an audio file and UWP support is installed (1279810)

  • Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • IMGUI: Editor performance loss when selecting an object in the Select Object window (1285342)

  • Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)

  • MacOS: [Metal][Editor] Memory grows continuously until Editor crashes when importing 100k materials (1214197)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)

  • Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts (1262671)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • ShaderGraph: [Shadergraph] Color picker in shader graph doesn't work (1289161)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • iOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2019.4.15f1 Release Notes

Fixes

  • AI: Correct the stray NavMeshAgent to always move to the closest NavMesh instead of somewhere above or below. (1072945)

  • Android: Enabled Unity perform Android SDK update with elevated privileges on Windows. Previously if Android SDK/NDK would be installed in folder like Program Files, Unity wouldn't be able to update Android SDK. With new behavior user will be prompted with a dialog where Unity will ask - if it can run sdkmanager.bat with elevated privileges. (1281951)

  • Android: Fixed Switch internal Unity allocator to DynamicHeapAllocator which is compatible with Scudo allocator introduced in Android 11. This fixes an error "Using memoryadresses from more than 16GB of memory". If by some reason you want to revert to previous allocator, pass "-systemallocator" command line argument in UnityPlayerActivity updateUnityCommandLineArguments. (1284525)

  • Animation: Fixed a bug where an animation event at time 0 would not be triggered after resetting the time (1230811)

  • Build Pipeline: Fixed an issue where asset bundle dependencies might not have been deterministic. (1282671)

  • Editor: Added a new prompt for a user to attach a managed debugger when on Linux, on a headless server build. Also prevents timeout to attach Profiler triggering when allowDebugging is set. (1274332)

  • Editor: Fixed Editor crashes when unlocking Inspector with PropertyInfo.SetValue function. (1250419)

  • Editor: Fixed layout loading errors appearing in the console when loading layouts (1211540)

  • Editor: Fixed Quick Search installing preview package when using shortcut. (1285146)

  • Editor: Prevent NullReferenceException from being thrown when calling AnimationMode.StartAnimationMode.

  • Graphics: Added support for VK_LAYER_KHRONOS_validation.

  • Graphics: Fixed a crash when resizing the materials array on a renderer when using material property blocks. (1188507)

  • Graphics: Fixed GetPixels on Texture2D that is compressed with Crunch to throw an exception and not crash. (1257655)

  • Graphics: Fixed splashscreen playmode test crash. (1286956)

  • Graphics: Fixed VertexCompression setting being interpreted incorrectly. (1281361)

  • Graphics: Updated Post-processing package to version 3.0.1.

  • IL2CPP: Corrected the behavior of UnityEngine.Mathf methods when invoked via a delegate for WebGL players. (1252289)

  • IL2CPP: Fixed to correctly report the public key for assemblies where is exist. (1271060)

  • IL2CPP: Fixed to enforce the --maximum-recursive-generic-depth command line option at run time. (1276405)

  • IL2CPP: Fixed to provide a user-readable error during code conversion for value types which have a recursively defined field that is a nullable version of the same type. (1268007)

  • IL2CPP: Fixed un-needed box call in generic code when using enums. (1271254)

  • IL2CPP: Removed unnecessary assertions that are triggered incorrectly in WebGL debug builds. (1165055)

  • iOS: Added iPad Pro 4th Generation and iPad Pro 11" 2nd Generation to DeviceGeneration (1280059)

  • iOS: Fixed rotation issues when app is not required to be full-screen and is running on iPad. (1091688)

  • iOS: Fixed UnityGet2DClipping function on iOS with GLES2 where it was returning incorrect results (1288174)

  • License: Fixed to drain leftover messages from licensing IPC after timeout. (1226308)

  • macOS: Fix issue where OnApplicationFocus misreported when GameCenter UI was visible. (1278005)

  • macOS: Fixed issue where installer on macOS 10.15 would error when disagreeing with the license. (1240184)

  • Package Manager: Fixed an issue where requests would fail when they took over 2 minutes to complete. (1287098)

  • Package Manager: The Packager Manager no longer fails to write the project manifest file () or the lock file () when they are read-only. (1263361)

  • Physics: Ensure that changing a Rigidbody2D constraint on a prefab instance results in the change being indicated by a bold label in the inspector. (1265836)

  • Physics: Ensure that changing the Rigidbody2D mass distribution correctly adjusts the center of mass velocity. (1272075)

  • Physics: Fix an issue when filtering out bad 2D physics collision shapes produced by the internal shape tessellator where occasionally a good shape is filtered out. (1274172)

  • Physics: Fix an occasional crash when destroying a PhysicsScene2D while destroying active contacts or collider-ignore-collision settings. (1268659)

  • Profiler: Fixed an issue where FrameCount inside the ProfilerUserSettings would clamp to a 0 - 2000 frame range instead of 300 - 2000, thus causing the charts inside the ProfilerWindow to throw out of range exceptions. (1288878)

  • Profiler: Fixed issue where entering PlayMode with the editor open would throw "GetInt is not allowed error". (1289794)

  • Profiler: Fixed RawFrameDataIterator.threadId always returning 0 for profiler frame data loaded from .data files. (1279213)

  • Profiler: Fixed: scroll wheel will now work on the scroll bars in the profiler timeline view. (1280335)

  • Scripting: Added support for "||" (OR) operator for the Plugin Inspector. (1270592)

  • Scripting: Fix CS0649 "Field is never assigned to..." warning for uninitialized private or internal fields. (1080427)

  • Scripting: Fixed issue where thread statics that reused thread static slots would not adhere to type alignment. This would cause the garbage collector to incorrectly clean up thread static data because it would only scan pointer aligned memory for references. This would lead to memory becoming corrupted and inducing random crashes. (1266322)

  • UI: Canvas RectTransform size calculation now done for standalone renders as well. Camera needs to be enabled to pick up the RenderTexture size change. (833456)

  • UI Toolkit: Added EditorWindow.CreateGUI entry point to safely add visual elements to the window. (1281376)

  • Video: Fixed such that VideoPlayer jumps to kf on Play() if paused near kf. (1271421)

  • Video: Fixed to crash when destroying VideoPlayer while it is still initializing. (1241848)

  • WebGL: Fixed WebGL build issue when the default system Python version is Python3 instead of Python2. (1280386)

  • XR: Backport trunk fix to 2019.4. Utilize volume up and down buttons on VR devices to confirm and proceed when Android dialog is not visible on VR devices instead of only restricting to click "Ok" button on screen. (1140155)

  • XR: Correct mismatched Vulkan framebuffer and renderpass configurations that caused validation errors, and issues with rendering when using multiple rendering passes.

  • XR: Fixed an issue where the XR splash screen is missing when using SRP. (1230976)

  • XR: Fixed Hololens 2 apps pausing when carry along apps are open.

  • XR: Fixed issue when using deferred rendering and stereo multipass where if the spotlight intersected the camera near and camera far planes then the spotlight would render incorrectly in the right eye. (1140490)

  • XR: Fixed issue where attempting to use separate cameras while using stereo multipass to render each eye caused the left eye to render the right eye and the right eye to not render at all. (1280266)

  • XR: Fixed stereo skybox rendering when a sphere is used instead of a cube. (1223567)

API Changes

  • Physics: Added: Added writeable WheelCollider.sprungMass, to enable explicit mass distributions. In addition to that, expose WheelCollider.ResetSprungMasses() to reset the vehicle back to automatically calculated implicit sprung masses. It's the same usage pattern as with Rigidbody.inertiaTensor / Rigidbody.ResetInertiaTensor().

Changes

  • Package Manager: Temporarily removed the Burst compiler warning about exception throws not in [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] methods, to let us address user feedback. The next minor version of Burst will reincorporate this in a more friendly manner.

Improvements

  • IL2CPP: Improved error message when required Visual Studio components are not installed when building for Windows.

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 10.0 or higher.

  • Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

  • Exported Android Gradle projects require Android Studio 3.4 and later to build

We are happy to announce Unity 2018.4.29f1. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

Unity Editor Download Assistant

Component Installers Windows

Component Installers Mac

Component Installers Linux

Known Issues in 2018.4.29f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Audio: Crash on AudioSource::Stop when exiting Play mode (1079263)

  • Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens (1109908)

  • Mobile: [Android][IL2CPP] App crashes during launch with "Using memoryadresses from more than 16GB of memory" messages on Android 11 (1284525)

  • Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.

  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)

  • Vulkan: Right-clicking panels turns them black when Vulkan is the selected Graphics API (1283290)

  • macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.

2018.4.29f1 Release Notes

Fixes

  • Android: Fixed GrabPass when Blit Type is Auto. (1271765)

  • Android: Fixed memory leak when using obb. (1207718)

  • Android: Fixed screen keyboard not showing up on Android 11, when input field is hidden. Previously input field was placed out of bounds of window when hidden, but due behavioral changes in Android 11, this was no longer a valid way. They input field will be made completely transparent now when input field is requested to be hidden. (1258071)

  • Asset Bundles: Fixed to fail an asset bundle build if the uncompressed size exceeds max uint32_t bytes in size (4GiB). (1244085)

  • Asset Pipeline: Fixed AssetPathToGUID docs to reflect what the method returned correctly. (1278834)

  • Audio: Fixed an issue where an audio clip playing on the Timeline and routed out via an Audio Component wasn't correctly using a Mixer asset when the output Audio Component's state was toggled. (1213824)

  • Audio: Fixed possible crash on playback of an AudioSource with a negative pitch value under a certain threshold. (928576)

  • Audio: Fixed to unblock streaming mp3 on supported platforms. (1224487)

  • Editor: Added missing tooltips for Audio inspectors. (1258773)

  • Editor: Fixed a crash that could occur when Burst compilation was scheduled before Burst had been initialized.

  • Editor: Fixed logging errors from background thread crashes the editor when "Error Pause" is enabled. (1173657)

  • Editor: Fixed such that Objective C and Objective C++ plugin files will now be included when building a project with the IL2CPP backend. (1189679)

  • Editor: Fixed the list of property field in the Custom EditorWindow. (1273190)

  • Editor: Fixed to unblock streaming mp3 when targeting webgl. (1252868)

  • Editor: Improved playback/scrubbing display when manually drawing multiple audio clip previews. (1271167)

  • GI: Fixed Sphere.IsInside. (1271048)

  • Graphics: Fixed bilinear setup in metal. (1188295)

  • Graphics: Fixed draw calls done in script to be displayed correctly when the Frame Debugger is connected to remote players. (1261959)

  • Graphics: Fixed memory leak that occurs when loading a Scene with Addressables.LoadSceneAsync which has a large number of Texture references. (1245368)

  • Graphics: Fixed such that GetPixels on Texture2D that is compressed with Crunch will throw an exception and will not crash. (1257655)

  • IL2CPP: Fixed error "Attempting to constrain an invalid type" when making a constrained call on a by ref parameter with a modreq or modopt modifier. (1265192)

  • IL2CPP: Fixed to correct IL2CPP_SIZEOF_VOID_P definitions. (1234885)

  • IL2CPP: Fixed to properly throw an exception from a finally block nested in a try/catch block. (1248673)

  • Installer: Fixed such that UnityDownloadAssistant will now check if Visual Studio 2017 is already installed. (1286859)

  • iOS: Fixed memory corruption under rare circumstances. (1256815)

  • macOS: Fixed building player with IL2CPP scripting backend when running on macOS Big Sur. (1259859)

  • Package Manager: Fixed the collaborate toolbar for projects downloaded from Unity Cloud via Unity Hub. (1237242)

  • Package Manager: Updated com.unity.purchasing to 2.1.1 - fixes some compatibility issues with platforms without analytics.

  • Particles: Fixed Assert not being produced when setting the duration or randomSeed property and the system was paused. This is not supported. (1247192)

  • Particles: Fixed velocity calculations when changes are made in LateUpdate. (1266878)

  • Player: Fixed desktop players to no longer ignore fullscreen/windowed mode on first run.

  • Profiler: Fixed an Assert and Deadlock getting triggered in ProfilerHistory::SetSelectedPropertyPath when called, e.g. via UnityEditorInternal.ProfilerDriver.selectedPropertyPath, while no frame data is loaded into the Profiler. (1278249)

  • Profiler: Fixed the UI System Preview Window in the UI Profiler module to have its title set correctly. (1238881)

  • Profiler: Reduced Profiler Window overhead on main thread. (1260050)

  • SceneManager: Fixed to make sure you can't load scenes from script while exiting playmode. (1266194)

  • Scripting: Fixed a hang that would occur when there is incorrectly set time zone data in the windows registry. (1256569)

  • Scripting: Fixed crash that would occur when an exception was thrown during the initialization of a custom attribute. (1255935)

  • Scripting: Fixed crash when method has Task<T> return type. (1111048)

  • Scripting: Fixed CS0649 "Field is never assigned to..." warning for uninitialized private or internal fields. (1080427)

  • Scripting: Fixed invalid windows proxy configuration to no longer cause a NullReferenceException to be thrown in AutoWebProxyScriptEngine::InitializeRegistryGlobalProxy. (1269569)

  • Scripting: Fixed issue where RuntimeInformation.IsOSPlatform would check the filesystem for a .dylib to see if the operating system was OSX. It now will reference Environment.Platform which makes a native call to check which OS is being used. (1267836)

  • Shaders: Added missing AssetImportContext arg to CreateShaderAsset/UpdateShaderAsset API. (1269484)

  • Shaders: Fixed bit shift operations in shaders to cause a compilation error on GLES 2.0. (1271876)

  • Shaders: Fixed shader code tags to be checked for balance. (1276396)

  • Shaders: Fixed such that Unity will no longer crash when importing a project from an external drive formatted as exFAT on MacOS. (727114)

  • Terrain: Fixed incorrect error message "A tree couldn't be loaded because the prefab is missing" printed during asset importing. (1191833)

  • Terrain: Fixed instanced terrain rendering when the player is built with -nographics command line argument. (1195302)

  • Terrain: Fixed such that tree colliders are not rotated according to their mesh when random rotation is applied. (1248407)

  • UI: Fixed issue where a rotated UI object would be culled incorrectly.

  • Video: Fixed potential invalid memory access while executing queued video player script callbacks. (1270858)

  • Video: Fixed to respect enabled state of output audio sources. (1268769)

  • WebGL: Fixed a bug where shaders placed in extra resources ("Always Included Shaders" list) might be built incorrectly. (1120359)

  • Windows: Fixed a deadlock which would sometimes occur when logging messages from several different threads simultaneously with cloud diagnostics enabled. (1261694)

  • Windows: Fixed a situation where an error "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively." would appear when showing file picker dialog after dragging standalone player window. (1271852)

  • XR: Fixed incorrect projection, incorrect camera reference, and error spam when using WebCamTexture on HoloLens 2.

  • XR: Fixed rotated projection when using PhotoCaptureFrame on HoloLens 2.

  • XR: Fixed to warn the user when capabilities needed for Holographic App Remoting are not set. (1146985)

API Changes

  • Android: Added: Added API level 29 and 30 to AndroidSdkVersions enum.

  • Build Pipeline: Added: Added new API FilterToSubset on BuildReferenceMap & BuildUsageTagSet providing more control over native build data, reducing unnecessary asset bundle rebuilds.

Improvements

  • Graphics: Added command line switch '-disable-gpu-skinning'. (1274530)

  • Video: Changed to allow video player to use blob urls on webgl. (1265342)

We are happy to announce Unity 2019.4.14f1. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

Unity Editor Download Assistant

Component Installers Windows

Component Installers Mac

Component Installers Linux

Known Issues in 2019.4.14f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Animation: The Inspector is empty when selecting the Blend Tree that has been copied and pasted of other Blend Tree (1274572)

  • Asset Import Pipeline: Project Startup time slow due to unmatched Custom Dependencies (1276078)

  • Asset Import Pipeline: Texture Assets are reimported when the launched Editor is recovering from an unexpected close if there were compilation errors (1264055)

  • Audio: "Unknown platform passed to AudioImporter" error is thrown when selecting an audio file and UWP support is installed (1279810)

  • Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • IAP: Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • IMGUI: Editor performance loss when selecting an object in the Select Object window (1285342)

  • Inspector Framework: Double-clicking a script in the Inspector window does not open the External Script Editor (1287702)

  • Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)

  • Mobile: [Android][IL2CPP] App crashes during launch with "Using memoryadresses from more than 16GB of memory" messages on Android 11 (1284525)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Profiling: Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from .data files (1279213)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • ShaderGraph: [Shadergraph] Color picker in shader graph doesn't work (1289161)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • iOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2019.4.14f1 Release Notes

Fixes

  • 2D: [Android][SpriteAtlas] totalSpriteSurfaceArea get reserialized when switching build platforms (1273235)

  • Android: Fix error when exporting Gradle project that contains .aar files to the same location (1246663)

  • Android: Fix memory leak when using obb (1207718)

  • Android: Fix missing low mip map levels when using OpenGL ES and ETC textures (1224851)

  • Asset Import: FBX Meshes are imported deterministically between MacOS and Windows. (1281393)

  • Asset Import: Substance files do not display an import warning anymore when the substance plugin is correctly set up in a new project. (1221240)

  • Asset Pipeline: Fix assert in loaded asset management - 'it->second.IsValid() that could get triggered for default imported assets (1268154)

  • Asset Pipeline: Fix for RefreshProfiler reporting numbers not aligned with log text (1281837)

  • Audio: Synchronize audio source playing state with timeline clip playing state (1146694)

  • Editor: Fixed -api-profile flag causing editor to write to ProjectSettings/ProjectSettings.asset using binary serialization mode despite ForceText being configured in ProjectSettings/EditorSettings.asset.

  • Editor: Fixed a crash that could occur when Burst compilation was scheduled before Burst had been initialized.

  • Editor: Fixed an issue causing unintended CPU usage when the editor is unable to reduce GI cache file size. (1176913)

  • Editor: Fixed an issue with copy pasting a GameObject selection to a different level of the scene hierarchy (895240)

  • Editor: Fixes the first layout preset in the list which disappears when Editor is recompiled. (1265482)

  • Editor: Preserve meta file info when drag-copying assets in the Project Window. (1276574)

  • GI: Fix Sphere.IsInside (1271048)

  • GI: Fixed an issue where Enlighten would run on build despite being disabled. (1258154)

  • Graphics: Draw calls done in script are now displayed correctly when the Frame Debugger is connected to remote players. (1261959)

  • Graphics: Fix an issue where in some cases, Custom Render Textures would not be rendered (generally with asset bundles or in a standalone build) (1281400)

  • Graphics: Fix shader compilation for OpenGL ES when using shadow samplers (1271470)

  • Graphics: Fixed terrain trees showing both baked and realtime shadows when using a static prefab (1122324)

  • Graphics: Fixes compute buffer corruption in instance rendering (1284433)

  • Graphics: Initialize intermediate tree renderer with AABB::zero instead of NaN to prevent printing warnings which tank performance (1278058)

  • Graphics: Log an error and skip draw when using CustomRenderTexture with and incompatible shader and Vulkan API (1263116)

  • Graphics: VFX Selection outline issues when Output Mesh is used in the effect. Restores the world transform of GfxDevice after the RenderCommand to avoid the unwanted transform accumulation. (1218472)

  • iOS: Prevent a possible hang on shutdown after UnityWebRequest is used with TLS. (1233486)

  • Package Manager: Fix Compilation and refresh time increases after each script change - Packman (1274461)

  • Particles: Fixed BakeTrails using the wrong transform position. (1250834)

  • Particles: Fixed crash when using BakeTrails with

  • Particles: Fixed world space Ribbon trails using the wrong transform position when Attach Ribbons To Transform was enabled. (1263178)

  • Physics: Update Scripting API documentation for SwapBodies (1154942)

  • Prefabs: Fix Editor crashes/hangs when using PrefabUtillity.SetPropertyModifications() where some propertymodification.target are invalid (null). (1276769)

  • Prefabs: Fixes bug: PrefabImporter crashes when it can't allocate a preview scene
    Now user code no longer interferes with prefab importer's preview scenes. (1246844)

  • Profiler: Fix load of Profile Capture data files made with Unity 2017.4 - 2018.3 (1193516)

  • Profiler: Fixed an Assert and Deadlock getting triggered in ProfilerHistory::SetSelectedPropertyPath when called, e.g. via UnityEditorInternal.ProfilerDriver.selectedPropertyPath, while no frame data is loaded into the Profiler. (1278249)

  • Profiler: Fixes issue where parts of thread names were being clipped in the timeline view in the profiler. The thread name will now shorten with "..." at the end and have a tooltip to show the full name. (1281932)

  • Profiler: The UI System Preview Window in the UI Profiler module now has its title set correctly. (1238881)

  • Scripting: Fix modules being disabled by a platform not getting reenabled when switching platforms which could cause incorrect compiler errors. (1196164)

  • Serialization: Make sure that when objects are created as part of a deserialization process we call class default initializers. (1253433)

  • UI Elements: Fixed visual artifacts occurring when resizing windows (1218455)

  • UI Toolkit: Using PropertyField for Array types in the Inspector allows customized label value on the Foldout. (1214572)

  • Universal Windows Platform: Fixed excessive memory usage when application gets suspended. (1279629)

  • Universal Windows Platform: Fixed Y coordinate on new input system when running on non-100% scaled display. (1278638)

  • Version Control: Fixed asset renames not being detected in Collab until the asset was reimported. (1232838)

  • Version Control: UnityYAMLMerge : Fixed an issue where duplicate keys could cause empty data to be output, and improved transform mapping to work with a wider range of Unity versions (1258865)

  • Video: Use 2d spatial blending when playing audio in direct mode (1276611)

  • WebGL: Fixed DST time computation for locales that have changed their DST behavior since year 2000. (e.g. Lithuania). (1179945)

  • XR: Fix incorrect projection, incorrect camera reference, and error spam when using WebCamTexture on HoloLens 2. (1284433)

  • XR: Update verified packages for AR Foundation and related packages.

  • XR: Warn the user when capabilities needed for Holographic App Remoting are not set.

API Changes

  • Android: Added: Add API level 29 and 30 to AndroidSdkVersions enum.

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 10.0 or higher.

  • Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

  • Exported Android Gradle projects require Android Studio 3.4 and later to build

We are happy to announce Unity 2019.4.13f1. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

Unity Editor Download Assistant

Component Installers Windows

Component Installers Mac

Component Installers Linux

Known Issues in 2019.4.13f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Import Pipeline: Project Startup time slow due to unmatched Custom Dependencies (1276078)

  • Asset Import Pipeline: [Asset Import] Errors thrown on creating a project using microgame templates (1268154)

  • Audio: "Unknown platform passed to AudioImporter" error is thrown when selecting an audio file and UWP support is installed (1279810)

  • Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Graphics - LowLevel: FPS drops when the Camera is on the right side of the instantiated GameObject with Graphics.DrawMeshInstancedIndirect method (1278749)

  • IAP: Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Packman: [Performance] Compilation and refresh time increases after each script change - Packman (1274461)

  • Profiling: Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from .data files (1279213)

  • Scripting: Switching targets in SRP projects will cause XR errors on some platforms (1196164)

  • Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: [Performance]Console Pro in non-collapse mode and with large logs causes Slow asset refresh when modifying any script, 45 second (1270910)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Shadows/Lights: [Regression] Directional light shadow artefacts in 2020.2.0a21 (1271048)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2019.4.13f1 Release Notes

Fixes

  • Android: Detect new format of SDK's command-line tools (1256617)

  • Android: Fix GrabPass when Blit Type is Auto (1271765)

  • Android: Fix screen keyboard not showing up on Android 11, when input field is hidden. Previously input field was placed out of bounds of window when hidden, but due behavioral changes in Android 11, this was no longer a valid way. They input field will be made completely transparent now when input field is requested to be hidden. (1258071)

  • Asset Import: Changing TextureImporter in the inspector no longer affect instantiated Texture2D until Apply/Revert is pressed and a new import is triggered. (1241204)

  • Audio: Fixed possible crash on playback of an AudioSource with a negative pitch value under a certain threshold. (928576)

  • Editor: Add missing tooltips for Audio inspectors (1258773)

  • Editor: Add validator for audio source object field in video player inspector (1194100)

  • Editor: Allow multithreaded graphics in the Linux editor when using Vulkan. (1252387)

  • Editor: Check that the build can be appended when using BuildPipeline.BuildPlayer with BuildOptions.AcceptExternalModificationsToPlayer (1271712)

  • Editor: Fix so a GameObject that is copy pasted to a different parent does have the same world position as the original GameObject (1268152)

  • Editor: Fixed color picker closing upon clicking it when it is hovered on immediately after opening. (1239613)

  • Editor: Fixed crash during player building where terrains are included in the build. (1273804)

  • Editor: Fixed dialogue/popup windows instantly close if mouse moved only by a few pixels during the time between press and release of the mouse.

  • Editor: Fixed gizmos disappearing from game and scene view after finishing a build for Vulkan. (1259765)

  • Editor: Fixed materials not getting reverted back when performing drag along with other asset types using ProBuilder face selection. (1260931)

  • Editor: Improve playback/scrubbing display when manually drawing multiple audio clip previews (1271167)

  • Editor: NullReferenceException is thrown when calling AssetDatabase.OpenAsset after reopening Unity with the Project tab unfocused (1274633)

  • Editor: Update Inspectors when using 'Recompile After Finished Playing (1196494)

  • GI: Fixed issue where a NullReferenceException is thrown after creating the new scene when the Light Explorer window is opened. (1244688)

  • GI: If a scene wasn't baked/has no lightmaps, the value of its lightmaps mode should be ignored. (1259485)

  • Graphics: Added SRP batcher workaround for out of memory issues on Mali GPUs caused by high vertex load (1281036)

  • Graphics: Fix crash on Stadia during launch (1278507)

  • Graphics: GrabPass does not support Depth targets. Only a single color target is supported. This applies to all platforms that we have. Added error check to prevent editor from crashing. (1208293)

  • Graphics: Vulkan shaders on desktop now work like in Metal with half precision disabled in most cases except explicit min16float in shader (1200917)

  • IL2CPP: Allow reverse p/invoke for delegates used via reflection (1271247)

  • IL2CPP: Avoid emitting C# comments into the generated C code stream when source code annotations are enabled. (1251077)

  • IL2CPP: Fix an issue with crashes on IL2CPP player startup, related to some network configurations (VPNs). (1242001)

  • IL2CPP: Fix thread names on Android (1272098)

  • IMGUI: Fixed the popup clickable area issue in MinMaxGradient with EditorGUI.indent level greater than 0. (1262838)

  • iOS: fix rare osver/device dependent crash on exit, when [UIViewController viewWillTransitionToSize:withTransitionCoordinator:] is called on killing unity view (1278124)

  • iOS: fix Universal arch adding arm64 requirement

  • iOS: made UnityPause/UnityIsPaused to not crash when called with unity runtime not inited (1278746)

  • Kernel: Fixed player connection to PS4 when using it IP. (1275104)

  • Linux: Fixed keyboard keypad number input (1280104)

  • macOS: Fixed building player with IL2CPP scripting backend when running on macOS Big Sur (1259859)

  • macOS: Fixed modifier keys states after OS shortcut performed (1268573)

  • Nintendo Switch: Fixed DateTime stamp appearing incorrectly when taking a Memory Profiler snapshot on Nintendo Switch (1266380)

  • Package Manager: Fix packages not sorted properly in Unity Registry

  • Package Manager: Fixed an issue when downloading a Git package with LFS files using a Git URL containing a path extension. (1256330)

  • Package Manager: Fixed an issue when searching packages on an ill-configured scoped registry would fail. (1281081)

  • Package Manager: Fixed an issue where a package tarball could sometimes appear to be corrupted. (1281090)

  • Package Manager: Fixed an issue where packages would sometimes disappear from the Package Manager UI. (1273008)

  • Package Manager: Fixed an issue where scoped registry caches could be populated with bundled Unity packages. (1281123)

  • Package Manager: Prevent Preview packages from being filtered out in Scoped Registries.

  • Package Manager: Updated com.unity.purchasing to 2.1.1 - fixes some compatibility issues with platforms without analytics

  • Particles: Fixed uninitialized compute buffer access when using particle quads and gfx jobs (1274445)

  • Physics: Fixed an issue with the cloth component where increasing/decreasing frame-rate would affect the forces given to the simulation (1255801)

  • Physics: Fixed an issue with the cloth simulation where setting the time scale to a floating point value close to zero and back to one, would cause additional force to be applied (1181701)

  • Physics: Fixed editor crash on AnchoredJoint2D::ConfigureAnchors when opening a scene containing GameObject with Joints but without Rigidbody (1272231)

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